{
  "schemaVersion": 1,
  "sourceHashes": {
    "Sango2.exe": "60f8ad09a44f93c10381bbcc6a8f7d59b0becac55226e21f4c177227fd9b2a26",
    "Magic.ini": "6d6df229711ec8a4e291277ce598109767294fb84d950a1a2ce6213fe2d2e4b6",
    "Script/Magic.SO": "5653843da732f9f79d0c5fe5e9046859376429ecb536ba823914252959f14413"
  },
  "method": "Read-only static review of pinned original configuration, Smart Script and executable. No gameplay execution or total-damage simulation.",
  "evidence": {
    "attack": "Magic.ini ATTACK -> struct+0xc at 0x42f69e -> getter 0x40a3d4 -> global[4] at 0x43bcfa. VM global base 0x4a68e0 read at 0x463e51.",
    "damage": "Magic.SO Hurt passes damage to native293 (0x42085d -> 0x43ef45); general HP subtraction at 0x43f643. Projectile skills 2/13/52 use global[4] in ShootObjectCallback. Other effects may divide/repeat this input.",
    "heal": "Magic.SO Heal -> IncreaseHP loops to global[4], native279 reads current HP, native280 sets HP. 0x43aa41 clamps to maxHP.",
    "summon": "Magic9/23/65/84 and Magic24/33/41 pass 17/32/25/42 and 25/35/45 to MoreSoldier/BackSoldier. Both cap by min(level,40)*5-currentSoldiers.",
    "wise": "Magic.ini EXECUTE -> 0x40a63a -> switch 0x44d69d / table 0x44e894. Branches 1..67 at 0x44d6c9..0x44e867. Combat strings 0x49167c..0x491c04.",
    "recovery": "WISE execution35..40 sets +0x88 to 40/60/80 and 30/30/70. 0x43e9f6..0x43eb0f increments accumulator; >6000 restores 1HP/MP, clamped to maximum.",
    "energy": "WISE61..63 stores 66/50/25. 0x43bcaf..0x43bcd6 scales charge cost; MP subtracts separately at 0x43bd00..0x43bd2b.",
    "chargeCaveat": "Execution50..52/65..67 writes +0x90; 0x43e8dd reads +0x88 for speed. Displayed percentages are explicitly the original combat prompt, not asserted measured speed. Do not convert slow100% into stopped charging."
  },
  "effects": {
    "magic:1": {
      "category": "回复",
      "summary": "为我方主将回复 30 点体力。",
      "label": "回复体力",
      "value": "30 点",
      "details": [
        "回复分次施加，总回复量受体力上限限制；已满的体力不会继续增加。"
      ],
      "tier": null,
      "attack": 30,
      "execute": null,
      "target": "我方主将",
      "source": "Magic.ini MAGIC:1; SCRIPT:501"
    },
    "magic:2": {
      "category": "攻击",
      "summary": "投射物命中敌方主将时，造成 15 点体力伤害。",
      "label": "命中主将伤害",
      "value": "15 点",
      "details": [
        "未命中不造成这笔伤害。"
      ],
      "tier": null,
      "attack": 15,
      "execute": null,
      "target": "敌方主将",
      "source": "Magic.ini MAGIC:2; SCRIPT:502"
    },
    "magic:3": {
      "category": "攻击",
      "summary": "水柱，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:3; SCRIPT:504"
    },
    "magic:4": {
      "category": "攻击",
      "summary": "火箭支援，作用于敌方全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:4; SCRIPT:503"
    },
    "magic:5": {
      "category": "补兵",
      "summary": "补充我方士兵，单次最多 17 人。",
      "label": "单次补兵上限",
      "value": "17 人",
      "details": [
        "实际补兵数取本技能上限与空缺兵数中的较小值；带兵容量按武将等级 × 5 计算，等级最多按 40 级计。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "我方士兵",
      "source": "Magic.ini MAGIC:5; SCRIPT:509"
    },
    "magic:6": {
      "category": "攻击",
      "summary": "侧滚筒，作用于敌方全军。武将伤害基值 5 点。",
      "label": "武将伤害基值",
      "value": "5 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 5,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:6; SCRIPT:506"
    },
    "magic:7": {
      "category": "攻击",
      "summary": "主将四周乱爆，作用于敌方全军。武将伤害基值 7 点。",
      "label": "武将伤害基值",
      "value": "7 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 7,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:7; SCRIPT:508"
    },
    "magic:8": {
      "category": "攻击",
      "summary": "炸弹地雷，作用于敌我全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌我全军",
      "source": "Magic.ini MAGIC:8; SCRIPT:505"
    },
    "magic:9": {
      "category": "攻击",
      "summary": "闪电，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:9; SCRIPT:510"
    },
    "magic:10": {
      "category": "攻击",
      "summary": "火龙，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:10; SCRIPT:512"
    },
    "magic:11": {
      "category": "攻击",
      "summary": "放火，作用于敌我全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌我全军",
      "source": "Magic.ini MAGIC:11; SCRIPT:507"
    },
    "magic:12": {
      "category": "攻击",
      "summary": "退兵阻碍，作用于敌方全军。武将伤害基值 20 点。",
      "label": "武将伤害基值",
      "value": "20 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 20,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:12; SCRIPT:513"
    },
    "magic:13": {
      "category": "攻击",
      "summary": "投射物命中敌方主将时，造成 20 点体力伤害。",
      "label": "命中主将伤害",
      "value": "20 点",
      "details": [
        "未命中不造成这笔伤害。"
      ],
      "tier": null,
      "attack": 20,
      "execute": null,
      "target": "敌方主将",
      "source": "Magic.ini MAGIC:13; SCRIPT:514"
    },
    "magic:14": {
      "category": "攻击",
      "summary": "电力波及，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:14; SCRIPT:511"
    },
    "magic:15": {
      "category": "攻击",
      "summary": "火箭支援，作用于敌方全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:15; SCRIPT:515"
    },
    "magic:16": {
      "category": "攻击",
      "summary": "主将四周乱爆，作用于敌方全军。武将伤害基值 7 点。",
      "label": "武将伤害基值",
      "value": "7 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 7,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:16; SCRIPT:519"
    },
    "magic:17": {
      "category": "补兵",
      "summary": "补充我方士兵，单次最多 32 人。",
      "label": "单次补兵上限",
      "value": "32 人",
      "details": [
        "实际补兵数取本技能上限与空缺兵数中的较小值；带兵容量按武将等级 × 5 计算，等级最多按 40 级计。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "我方士兵",
      "source": "Magic.ini MAGIC:17; SCRIPT:523"
    },
    "magic:18": {
      "category": "攻击",
      "summary": "水柱，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:18; SCRIPT:516"
    },
    "magic:19": {
      "category": "补兵",
      "summary": "从敌军后方补入士兵，单次最多 25 人。",
      "label": "单次补兵上限",
      "value": "25 人",
      "details": [
        "实际补兵数取本技能上限与空缺兵数中的较小值；带兵容量按武将等级 × 5 计算，等级最多按 40 级计。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "我方士兵",
      "source": "Magic.ini MAGIC:19; SCRIPT:524"
    },
    "magic:20": {
      "category": "攻击",
      "summary": "侧滚筒，作用于敌方全军。武将伤害基值 5 点。",
      "label": "武将伤害基值",
      "value": "5 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 5,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:20; SCRIPT:518"
    },
    "magic:21": {
      "category": "攻击",
      "summary": "火龙，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:21; SCRIPT:520"
    },
    "magic:22": {
      "category": "攻击",
      "summary": "电力波及，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:22; SCRIPT:522"
    },
    "magic:23": {
      "category": "攻击",
      "summary": "主将四周乱爆，作用于敌方全军。武将伤害基值 7 点。",
      "label": "武将伤害基值",
      "value": "7 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 7,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:23; SCRIPT:531"
    },
    "magic:24": {
      "category": "攻击",
      "summary": "炸弹地雷，作用于敌我全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌我全军",
      "source": "Magic.ini MAGIC:24; SCRIPT:517"
    },
    "magic:25": {
      "category": "攻击",
      "summary": "召唤龙，作用于敌方全军。武将伤害基值 12 点。",
      "label": "武将伤害基值",
      "value": "12 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 12,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:25; SCRIPT:526"
    },
    "magic:26": {
      "category": "攻击",
      "summary": "水柱，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:26; SCRIPT:532"
    },
    "magic:27": {
      "category": "攻击",
      "summary": "退兵阻碍，作用于敌方全军。武将伤害基值 20 点。",
      "label": "武将伤害基值",
      "value": "20 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 20,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:27; SCRIPT:527"
    },
    "magic:28": {
      "category": "攻击",
      "summary": "闪电，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:28; SCRIPT:525"
    },
    "magic:29": {
      "category": "攻击",
      "summary": "火龙，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:29; SCRIPT:528"
    },
    "magic:30": {
      "category": "攻击",
      "summary": "火箭支援，作用于敌方全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:30; SCRIPT:534"
    },
    "magic:31": {
      "category": "补兵",
      "summary": "从敌军后方补入士兵，单次最多 35 人。",
      "label": "单次补兵上限",
      "value": "35 人",
      "details": [
        "实际补兵数取本技能上限与空缺兵数中的较小值；带兵容量按武将等级 × 5 计算，等级最多按 40 级计。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "我方士兵",
      "source": "Magic.ini MAGIC:31; SCRIPT:533"
    },
    "magic:32": {
      "category": "攻击",
      "summary": "炸弹地雷，作用于敌我全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌我全军",
      "source": "Magic.ini MAGIC:32; SCRIPT:530"
    },
    "magic:33": {
      "category": "攻击",
      "summary": "火龙，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:33; SCRIPT:536"
    },
    "magic:34": {
      "category": "攻击",
      "summary": "放火，作用于敌我全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌我全军",
      "source": "Magic.ini MAGIC:34; SCRIPT:521"
    },
    "magic:35": {
      "category": "攻击",
      "summary": "侧滚筒，作用于敌方全军。武将伤害基值 5 点。",
      "label": "武将伤害基值",
      "value": "5 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 5,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:35; SCRIPT:535"
    },
    "magic:36": {
      "category": "攻击",
      "summary": "放火，作用于敌我全军。武将伤害基值 6 点。",
      "label": "武将伤害基值",
      "value": "6 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 6,
      "execute": null,
      "target": "敌我全军",
      "source": "Magic.ini MAGIC:36; SCRIPT:529"
    },
    "magic:37": {
      "category": "补兵",
      "summary": "从敌军后方补入士兵，单次最多 45 人。",
      "label": "单次补兵上限",
      "value": "45 人",
      "details": [
        "实际补兵数取本技能上限与空缺兵数中的较小值；带兵容量按武将等级 × 5 计算，等级最多按 40 级计。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "我方士兵",
      "source": "Magic.ini MAGIC:37; SCRIPT:541"
    },
    "magic:38": {
      "category": "攻击",
      "summary": "地震，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:38; SCRIPT:540"
    },
    "magic:39": {
      "category": "攻击",
      "summary": "电力波及，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:39; SCRIPT:538"
    },
    "magic:40": {
      "category": "阻碍",
      "summary": "退兵阻碍，作用于敌方全军。",
      "label": "主要效果",
      "value": "阻碍退兵",
      "details": [
        "通过设置障碍阻碍退兵；原始配置没有提供可当作总伤害的固定数值。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:40; SCRIPT:539"
    },
    "magic:41": {
      "category": "攻击",
      "summary": "火龙，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:41; SCRIPT:542"
    },
    "magic:42": {
      "category": "攻击",
      "summary": "闪电，作用于敌方主将。武将伤害基值 40 点。",
      "label": "武将伤害基值",
      "value": "40 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 40,
      "execute": null,
      "target": "敌方主将",
      "source": "Magic.ini MAGIC:42; SCRIPT:537"
    },
    "magic:43": {
      "category": "攻击",
      "summary": "雷球，作用于敌方主将。武将伤害基值 48 点。",
      "label": "武将伤害基值",
      "value": "48 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 48,
      "execute": null,
      "target": "敌方主将",
      "source": "Magic.ini MAGIC:43; SCRIPT:543"
    },
    "magic:44": {
      "category": "攻击",
      "summary": "丞相组合计，作用于敌方全军。武将伤害基值 30 点。",
      "label": "武将伤害基值",
      "value": "30 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 30,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:44; SCRIPT:544"
    },
    "magic:45": {
      "category": "攻击",
      "summary": "弓箭支援，作用于敌方全军。武将伤害基值 5 点。",
      "label": "武将伤害基值",
      "value": "5 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 5,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:45; SCRIPT:545"
    },
    "magic:46": {
      "category": "攻击",
      "summary": "连弩，作用于敌方全军。武将伤害基值 20 点。",
      "label": "武将伤害基值",
      "value": "20 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 20,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:46; SCRIPT:546"
    },
    "magic:47": {
      "category": "攻击",
      "summary": "突石，作用于敌方全军。武将伤害基值 11 点。",
      "label": "武将伤害基值",
      "value": "11 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 11,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:47; SCRIPT:548"
    },
    "magic:48": {
      "category": "攻击",
      "summary": "投石车投普通石头，作用于敌方全军。武将伤害基值 9 点。",
      "label": "武将伤害基值",
      "value": "9 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 9,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:48; SCRIPT:547"
    },
    "magic:49": {
      "category": "攻击",
      "summary": "乱刀剑，作用于敌方全军。武将伤害基值 7 点。",
      "label": "武将伤害基值",
      "value": "7 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 7,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:49; SCRIPT:553"
    },
    "magic:50": {
      "category": "攻击",
      "summary": "以月牙状刀气攻击沿途目标，作用于敌方全军。武将伤害基值 12 点。",
      "label": "武将伤害基值",
      "value": "12 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 12,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:50; SCRIPT:550"
    },
    "magic:51": {
      "category": "攻击",
      "summary": "龙卷风，作用于敌我士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌我士兵",
      "source": "Magic.ini MAGIC:51; SCRIPT:554"
    },
    "magic:52": {
      "category": "攻击",
      "summary": "投射物命中敌方主将时，造成 25 点体力伤害。",
      "label": "命中主将伤害",
      "value": "25 点",
      "details": [
        "未命中不造成这笔伤害。"
      ],
      "tier": null,
      "attack": 25,
      "execute": null,
      "target": "敌方主将",
      "source": "Magic.ini MAGIC:52; SCRIPT:552"
    },
    "magic:53": {
      "category": "攻击",
      "summary": "主将八方爆裂，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:53; SCRIPT:556"
    },
    "magic:54": {
      "category": "攻击",
      "summary": "火圈，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:54; SCRIPT:549"
    },
    "magic:55": {
      "category": "攻击",
      "summary": "突石，作用于敌方全军。武将伤害基值 11 点。",
      "label": "武将伤害基值",
      "value": "11 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 11,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:55; SCRIPT:575"
    },
    "magic:56": {
      "category": "攻击",
      "summary": "爆炸（太极），作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:56; SCRIPT:557"
    },
    "magic:57": {
      "category": "补兵",
      "summary": "补充我方士兵，单次最多 25 人。",
      "label": "单次补兵上限",
      "value": "25 人",
      "details": [
        "实际补兵数取本技能上限与空缺兵数中的较小值；带兵容量按武将等级 × 5 计算，等级最多按 40 级计。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "我方士兵",
      "source": "Magic.ini MAGIC:57; SCRIPT:565"
    },
    "magic:58": {
      "category": "控制",
      "summary": "暂时停止敌方士兵行动，为我方争取攻击与移动的机会。",
      "label": "控制效果",
      "value": "暂停敌兵行动",
      "details": [
        "作用对象为敌方士兵，不把主将计入；持续时间尚未换算为可核验的游戏秒数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:58; SCRIPT:585"
    },
    "magic:59": {
      "category": "攻击",
      "summary": "主将射戟，作用于敌方全军。武将伤害基值 14 点。",
      "label": "武将伤害基值",
      "value": "14 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 14,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:59; SCRIPT:558"
    },
    "magic:60": {
      "category": "回复",
      "summary": "为我方主将回复 35 点体力。",
      "label": "回复体力",
      "value": "35 点",
      "details": [
        "回复分次施加，总回复量受体力上限限制；已满的体力不会继续增加。"
      ],
      "tier": null,
      "attack": 35,
      "execute": null,
      "target": "我方主将",
      "source": "Magic.ini MAGIC:60; SCRIPT:563"
    },
    "magic:61": {
      "category": "攻击",
      "summary": "地刺茅，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:61; SCRIPT:562"
    },
    "magic:62": {
      "category": "攻击",
      "summary": "连弩，作用于敌方全军。武将伤害基值 32 点。",
      "label": "武将伤害基值",
      "value": "32 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 32,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:62; SCRIPT:564"
    },
    "magic:63": {
      "category": "攻击",
      "summary": "冰柱刺，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:63; SCRIPT:551"
    },
    "magic:64": {
      "category": "攻击",
      "summary": "突石，作用于敌方全军。武将伤害基值 12 点。",
      "label": "武将伤害基值",
      "value": "12 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 12,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:64; SCRIPT:593"
    },
    "magic:65": {
      "category": "攻击",
      "summary": "冲车，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:65; SCRIPT:567"
    },
    "magic:66": {
      "category": "攻击",
      "summary": "飞剑，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:66; SCRIPT:561"
    },
    "magic:67": {
      "category": "攻击",
      "summary": "主将八方爆裂，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:67; SCRIPT:568"
    },
    "magic:68": {
      "category": "攻击",
      "summary": "侧滚石，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:68; SCRIPT:555"
    },
    "magic:69": {
      "category": "攻击",
      "summary": "尾纹爆炸，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:69; SCRIPT:560"
    },
    "magic:70": {
      "category": "攻击",
      "summary": "火牛阵，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:70; SCRIPT:559"
    },
    "magic:71": {
      "category": "攻击",
      "summary": "黑洞，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:71; SCRIPT:566"
    },
    "magic:72": {
      "category": "攻击",
      "summary": "弓箭支援，作用于敌方全军。武将伤害基值 5 点。",
      "label": "武将伤害基值",
      "value": "5 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 5,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:72; SCRIPT:572"
    },
    "magic:73": {
      "category": "攻击",
      "summary": "地刺茅，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:73; SCRIPT:582"
    },
    "magic:74": {
      "category": "攻击",
      "summary": "尾纹爆炸，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:74; SCRIPT:578"
    },
    "magic:75": {
      "category": "攻击",
      "summary": "龙卷风，作用于敌我士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌我士兵",
      "source": "Magic.ini MAGIC:75; SCRIPT:580"
    },
    "magic:76": {
      "category": "攻击",
      "summary": "冰柱刺，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:76; SCRIPT:579"
    },
    "magic:77": {
      "category": "攻击",
      "summary": "火圈，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:77; SCRIPT:569"
    },
    "magic:78": {
      "category": "攻击",
      "summary": "爆炸（太极），作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:78; SCRIPT:573"
    },
    "magic:79": {
      "category": "攻击",
      "summary": "侧滚石，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:79; SCRIPT:576"
    },
    "magic:80": {
      "category": "攻击",
      "summary": "爆炸（八卦），作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:80; SCRIPT:594"
    },
    "magic:81": {
      "category": "补兵",
      "summary": "补充我方士兵，单次最多 42 人。",
      "label": "单次补兵上限",
      "value": "42 人",
      "details": [
        "实际补兵数取本技能上限与空缺兵数中的较小值；带兵容量按武将等级 × 5 计算，等级最多按 40 级计。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "我方士兵",
      "source": "Magic.ini MAGIC:81; SCRIPT:584"
    },
    "magic:82": {
      "category": "攻击",
      "summary": "冲车，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:82; SCRIPT:586"
    },
    "magic:83": {
      "category": "攻击",
      "summary": "以月牙状刀气攻击沿途目标，作用于敌方全军。武将伤害基值 12 点。",
      "label": "武将伤害基值",
      "value": "12 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 12,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:83; SCRIPT:577"
    },
    "magic:84": {
      "category": "攻击",
      "summary": "飞剑，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:84; SCRIPT:570"
    },
    "magic:85": {
      "category": "攻击",
      "summary": "连弩，作用于敌方全军。武将伤害基值 44 点。",
      "label": "武将伤害基值",
      "value": "44 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 44,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:85; SCRIPT:587"
    },
    "magic:86": {
      "category": "攻击",
      "summary": "乱刀剑，作用于敌方全军。武将伤害基值 7 点。",
      "label": "武将伤害基值",
      "value": "7 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 7,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:86; SCRIPT:581"
    },
    "magic:87": {
      "category": "攻击",
      "summary": "弓箭支援，作用于敌方全军。武将伤害基值 5 点。",
      "label": "武将伤害基值",
      "value": "5 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 5,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:87; SCRIPT:590"
    },
    "magic:88": {
      "category": "攻击",
      "summary": "会集中攻击武将的半月斩，作用于敌方全军。武将伤害基值 25 点。",
      "label": "武将伤害基值",
      "value": "25 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 25,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:88; SCRIPT:592"
    },
    "magic:89": {
      "category": "攻击",
      "summary": "火圈，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:89; SCRIPT:571"
    },
    "magic:90": {
      "category": "攻击",
      "summary": "尾纹爆炸，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:90; SCRIPT:599"
    },
    "magic:91": {
      "category": "攻击",
      "summary": "投石车投火石，作用于敌方全军。武将伤害基值 11 点。",
      "label": "武将伤害基值",
      "value": "11 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 11,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:91; SCRIPT:583"
    },
    "magic:92": {
      "category": "攻击",
      "summary": "火牛阵，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:92; SCRIPT:574"
    },
    "magic:93": {
      "category": "攻击",
      "summary": "地刺茅，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:93; SCRIPT:603"
    },
    "magic:94": {
      "category": "攻击",
      "summary": "侧滚石，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:94; SCRIPT:597"
    },
    "magic:95": {
      "category": "攻击",
      "summary": "剑轮舞，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:95; SCRIPT:606"
    },
    "magic:96": {
      "category": "攻击",
      "summary": "分身斩，作用于敌方全军。武将伤害基值 35 点。",
      "label": "武将伤害基值",
      "value": "35 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 35,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:96; SCRIPT:598"
    },
    "magic:97": {
      "category": "攻击",
      "summary": "冰柱刺，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:97; SCRIPT:601"
    },
    "magic:98": {
      "category": "攻击",
      "summary": "飞剑，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:98; SCRIPT:595"
    },
    "magic:99": {
      "category": "攻击",
      "summary": "火墙（或龙卷风），作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:99; SCRIPT:600"
    },
    "magic:100": {
      "category": "攻击",
      "summary": "龙卷风，作用于敌我士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌我士兵",
      "source": "Magic.ini MAGIC:100; SCRIPT:588"
    },
    "magic:101": {
      "category": "攻击",
      "summary": "黑洞，作用于敌方士兵。",
      "label": "杀伤类型",
      "value": "范围清兵",
      "details": [
        "士兵受击由技能脚本处理，配置中的攻击量为 0 不代表没有杀伤；伤亡人数取决于站位、覆盖范围及命中情况，不能写成固定人数。"
      ],
      "tier": null,
      "attack": 0,
      "execute": null,
      "target": "敌方士兵",
      "source": "Magic.ini MAGIC:101; SCRIPT:589"
    },
    "magic:102": {
      "category": "攻击",
      "summary": "集火柱，作用于敌方全军。武将伤害基值 9 点。",
      "label": "武将伤害基值",
      "value": "9 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 9,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:102; SCRIPT:607"
    },
    "magic:103": {
      "category": "攻击",
      "summary": "火圈，作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:103; SCRIPT:591"
    },
    "magic:104": {
      "category": "攻击",
      "summary": "主将乱砍，作用于敌方主将。武将伤害基值 60 点。",
      "label": "武将伤害基值",
      "value": "60 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 60,
      "execute": null,
      "target": "敌方主将",
      "source": "Magic.ini MAGIC:104; SCRIPT:605"
    },
    "magic:105": {
      "category": "攻击",
      "summary": "投石车投火石，作用于敌方全军。武将伤害基值 11 点。",
      "label": "武将伤害基值",
      "value": "11 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 11,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:105; SCRIPT:604"
    },
    "magic:106": {
      "category": "攻击",
      "summary": "火墙（或龙卷风），作用于敌方全军。武将伤害基值 8 点。",
      "label": "武将伤害基值",
      "value": "8 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 8,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:106; SCRIPT:608"
    },
    "magic:107": {
      "category": "攻击",
      "summary": "以月牙状刀气攻击沿途目标，作用于敌方全军。武将伤害基值 12 点。",
      "label": "武将伤害基值",
      "value": "12 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 12,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:107; SCRIPT:602"
    },
    "magic:108": {
      "category": "攻击",
      "summary": "火牛阵，作用于敌方全军。武将伤害基值 10 点。",
      "label": "武将伤害基值",
      "value": "10 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 10,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:108; SCRIPT:596"
    },
    "magic:109": {
      "category": "攻击",
      "summary": "会集中攻击武将的半月斩，作用于敌方全军。武将伤害基值 45 点。",
      "label": "武将伤害基值",
      "value": "45 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 45,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:109; SCRIPT:609"
    },
    "magic:110": {
      "category": "攻击",
      "summary": "将军组合计，作用于敌方全军。武将伤害基值 50 点。",
      "label": "武将伤害基值",
      "value": "50 点",
      "details": [
        "数值为施法传入的基础攻击量；实际伤害还取决于该技能的命中次数、分段结算与目标位置，不能直接当作整次施法的固定总伤害。"
      ],
      "tier": null,
      "attack": 50,
      "execute": null,
      "target": "敌方全军",
      "source": "Magic.ini MAGIC:110; SCRIPT:610"
    },
    "wise:1": {
      "category": "增益",
      "summary": "我方士气增加 15 点。",
      "label": "我军士气",
      "value": "15",
      "details": [
        "士气最高为 100。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 4,
      "target": "我方全军",
      "source": "Magic.ini WISE:1; EXECUTE:4"
    },
    "wise:2": {
      "category": "削弱",
      "summary": "敌方士气下降 15 点。",
      "label": "敌军士气",
      "value": "15",
      "details": [
        "士气最低降至 0。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 1,
      "target": "敌方全军",
      "source": "Magic.ini WISE:2; EXECUTE:1"
    },
    "wise:3": {
      "category": "战术",
      "summary": "允许我方后选出阵武将。",
      "label": "主要效果",
      "value": "后选出阵",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 34,
      "target": "我方武将",
      "source": "Magic.ini WISE:3; EXECUTE:34"
    },
    "wise:4": {
      "category": "削弱",
      "summary": "增加敌将疲劳，累加 1 档疲劳修正。",
      "label": "疲劳增加量",
      "value": "1",
      "details": [
        "这里的档数是疲劳修正，不是直接扣除体力或技力的点数。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 9,
      "target": "敌方武将",
      "source": "Magic.ini WISE:4; EXECUTE:9"
    },
    "wise:5": {
      "category": "增益",
      "summary": "减轻我方武将疲劳，减少 1 档疲劳修正。",
      "label": "疲劳减少量",
      "value": "1",
      "details": [
        "这里的档数是疲劳修正，不是直接回复体力或技力的点数。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 12,
      "target": "我方武将",
      "source": "Magic.ini WISE:5; EXECUTE:12"
    },
    "wise:6": {
      "category": "削弱",
      "summary": "敌将忠诚度下降 8 点。",
      "label": "敌将忠诚减少",
      "value": "8",
      "details": [
        "忠诚最低降至 0；降低忠诚不等同于直接招降。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 30,
      "target": "敌方武将",
      "source": "Magic.ini WISE:6; EXECUTE:30"
    },
    "wise:7": {
      "category": "削弱",
      "summary": "原版提示：敌将集气减慢 30%。",
      "label": "原版集气减慢提示",
      "value": "30%",
      "details": [
        "这是战前提示文字；此版本的速度换算还涉及状态字段，不把提示的 100% 解释为敌将完全停止集气。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 65,
      "target": "敌方武将",
      "source": "Magic.ini WISE:7; EXECUTE:65"
    },
    "wise:8": {
      "category": "增益",
      "summary": "施放武将技时，气力消耗为原来的 66%。",
      "label": "施法后气力消耗",
      "value": "66%",
      "details": [
        "减少的是集气槽的消耗，不减少技能所需的技力（MP）。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 61,
      "target": "我方武将",
      "source": "Magic.ini WISE:8; EXECUTE:61"
    },
    "wise:9": {
      "category": "增益",
      "summary": "原版提示：我方武将集气增快 30%。",
      "label": "原版集气增快提示",
      "value": "30%",
      "details": [
        "显示游戏战前提示中的增幅；它不是技力回复，也不等于施法时间固定缩短相同比例。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 50,
      "target": "我方武将",
      "source": "Magic.ini WISE:9; EXECUTE:50"
    },
    "wise:10": {
      "category": "战术",
      "summary": "使我方武将能够后退。",
      "label": "主要效果",
      "value": "武将可以后退",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 45,
      "target": "我方武将",
      "source": "Magic.ini WISE:10; EXECUTE:45"
    },
    "wise:11": {
      "category": "回复",
      "summary": "战斗中持续恢复体力，每次恢复 1 点。",
      "label": "每次回复体力",
      "value": "1 点",
      "details": [
        "回复不超过体力上限。速率档位来自原版累积器；未换算成现实秒数，战斗总回复量随持续时间变化。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 35,
      "target": "我方武将",
      "source": "Magic.ini WISE:11; EXECUTE:35"
    },
    "wise:12": {
      "category": "回复",
      "summary": "战斗中持续恢复技力，每次恢复 1 点。",
      "label": "每次回复技力",
      "value": "1 点",
      "details": [
        "回复不超过技力上限。此版本初级与中级使用相同的回复速率参数；不根据技能等级虚构额外回复量。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 38,
      "target": "我方武将",
      "source": "Magic.ini WISE:12; EXECUTE:38"
    },
    "wise:13": {
      "category": "增益",
      "summary": "技力上限增加 25%，当前技力同时增加相同点数。",
      "label": "技力上限增幅",
      "value": "25%",
      "details": [
        "增加量按原技力上限计算并向下取整，当前技力不超过增加后的上限。属于本次战斗的军师效果。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 18,
      "target": "我方武将",
      "source": "Magic.ini WISE:13; EXECUTE:18"
    },
    "wise:14": {
      "category": "增益",
      "summary": "体力上限增加 20%，当前体力同时增加相同点数。",
      "label": "体力上限增幅",
      "value": "20%",
      "details": [
        "增加量按原体力上限计算并向下取整，当前体力不超过增加后的上限。属于本次战斗的军师效果。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 15,
      "target": "我方武将",
      "source": "Magic.ini WISE:14; EXECUTE:15"
    },
    "wise:15": {
      "category": "削弱",
      "summary": "敌方士兵攻击、防御修正各降低 5。",
      "label": "敌军攻防修正",
      "value": "5",
      "details": [
        "同时下调敌方攻击判定值、上调我方攻击判定值；该数值不是每次命中的体力伤害。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 27,
      "target": "敌方士兵",
      "source": "Magic.ini WISE:15; EXECUTE:27"
    },
    "wise:16": {
      "category": "增益",
      "summary": "我方士兵防御修正增加 10。",
      "label": "士兵防御修正",
      "value": "10",
      "details": [
        "通过降低敌方士兵的攻击判定值实现，不能解释为固定伤害减免或百分比。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 24,
      "target": "我方士兵",
      "source": "Magic.ini WISE:16; EXECUTE:24"
    },
    "wise:17": {
      "category": "增益",
      "summary": "我方士兵攻击修正增加 10。",
      "label": "士兵攻击修正",
      "value": "10",
      "details": [
        "原版提示称为攻击力上升，实际参与士兵命中判定；不能解释为每次多造成相同点数的体力伤害。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 21,
      "target": "我方士兵",
      "source": "Magic.ini WISE:17; EXECUTE:21"
    },
    "wise:18": {
      "category": "增益",
      "summary": "我方士气增加 25 点。",
      "label": "我军士气",
      "value": "25",
      "details": [
        "士气最高为 100。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 5,
      "target": "我方全军",
      "source": "Magic.ini WISE:18; EXECUTE:5"
    },
    "wise:19": {
      "category": "削弱",
      "summary": "敌方士气下降 25 点。",
      "label": "敌军士气",
      "value": "25",
      "details": [
        "士气最低降至 0。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 2,
      "target": "敌方全军",
      "source": "Magic.ini WISE:19; EXECUTE:2"
    },
    "wise:20": {
      "category": "削弱",
      "summary": "使敌方士兵减少 10%。",
      "label": "敌兵减少比例",
      "value": "10%",
      "details": [
        "按敌方兵数计算并向下取整；游戏提示显示本次实际逃走的人数。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 58,
      "target": "敌方士兵",
      "source": "Magic.ini WISE:20; EXECUTE:58"
    },
    "wise:21": {
      "category": "增益",
      "summary": "本次战斗获得的经验增加 30%。",
      "label": "经验增幅",
      "value": "30%",
      "details": [
        "该数值是经验加成比例，不是固定增加的经验点数。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 53,
      "target": "我方武将",
      "source": "Magic.ini WISE:21; EXECUTE:53"
    },
    "wise:22": {
      "category": "增益",
      "summary": "我方武将攻击修正增加 10。",
      "label": "武将攻击修正",
      "value": "10",
      "details": [
        "属于战斗攻击修正，不等于永久增加面板武力，也不是武将技的伤害加成百分比。"
      ],
      "tier": 1,
      "attack": null,
      "execute": 41,
      "target": "我方武将",
      "source": "Magic.ini WISE:22; EXECUTE:41"
    },
    "wise:23": {
      "category": "阵型",
      "summary": "调整我方的交战部署，逼近敌方。",
      "label": "主要效果",
      "value": "逼近敌方",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 49,
      "target": "交战部署",
      "source": "Magic.ini WISE:23; EXECUTE:49"
    },
    "wise:24": {
      "category": "反制",
      "summary": "化解敌方军师策略。",
      "label": "主要效果",
      "value": "化解军师策略",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 57,
      "target": "敌方军师策略",
      "source": "Magic.ini WISE:24; EXECUTE:57"
    },
    "wise:25": {
      "category": "削弱",
      "summary": "增加敌将疲劳，累加 2 档疲劳修正。",
      "label": "疲劳增加量",
      "value": "2",
      "details": [
        "这里的档数是疲劳修正，不是直接扣除体力或技力的点数。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 10,
      "target": "敌方武将",
      "source": "Magic.ini WISE:25; EXECUTE:10"
    },
    "wise:26": {
      "category": "阵型",
      "summary": "调整交战阵型，使我方包围敌方。",
      "label": "主要效果",
      "value": "包围敌方",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 47,
      "target": "交战部署",
      "source": "Magic.ini WISE:26; EXECUTE:47"
    },
    "wise:27": {
      "category": "增益",
      "summary": "减轻我方武将疲劳，减少 2 档疲劳修正。",
      "label": "疲劳减少量",
      "value": "2",
      "details": [
        "这里的档数是疲劳修正，不是直接回复体力或技力的点数。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 13,
      "target": "我方武将",
      "source": "Magic.ini WISE:27; EXECUTE:13"
    },
    "wise:28": {
      "category": "控制",
      "summary": "使敌方阵型溃散。",
      "label": "主要效果",
      "value": "打乱敌阵",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 7,
      "target": "敌方士兵",
      "source": "Magic.ini WISE:28; EXECUTE:7"
    },
    "wise:29": {
      "category": "阵型",
      "summary": "我方采用太公阵型。",
      "label": "主要效果",
      "value": "使用太公阵",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 8,
      "target": "我方士兵",
      "source": "Magic.ini WISE:29; EXECUTE:8"
    },
    "wise:30": {
      "category": "阵型",
      "summary": "调整敌方的交战部署，实施偷袭。",
      "label": "主要效果",
      "value": "偷袭敌方",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 48,
      "target": "交战部署",
      "source": "Magic.ini WISE:30; EXECUTE:48"
    },
    "wise:31": {
      "category": "战术",
      "summary": "使我方士兵能够保护主将。",
      "label": "主要效果",
      "value": "士兵保护主将",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 46,
      "target": "我方士兵",
      "source": "Magic.ini WISE:31; EXECUTE:46"
    },
    "wise:32": {
      "category": "招降",
      "summary": "尝试说服敌将投靠我方；有失败判定，不能保证招降。",
      "label": "主要效果",
      "value": "尝试说服敌将",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 33,
      "target": "敌方武将",
      "source": "Magic.ini WISE:32; EXECUTE:33"
    },
    "wise:33": {
      "category": "战术",
      "summary": "使我方武将能够随时撤退。",
      "label": "主要效果",
      "value": "随时撤退",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 56,
      "target": "我方武将",
      "source": "Magic.ini WISE:33; EXECUTE:56"
    },
    "wise:34": {
      "category": "削弱",
      "summary": "敌将忠诚度下降 15 点。",
      "label": "敌将忠诚减少",
      "value": "15",
      "details": [
        "忠诚最低降至 0；降低忠诚不等同于直接招降。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 31,
      "target": "敌方武将",
      "source": "Magic.ini WISE:34; EXECUTE:31"
    },
    "wise:35": {
      "category": "削弱",
      "summary": "原版提示：敌将集气减慢 50%。",
      "label": "原版集气减慢提示",
      "value": "50%",
      "details": [
        "这是战前提示文字；此版本的速度换算还涉及状态字段，不把提示的 100% 解释为敌将完全停止集气。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 66,
      "target": "敌方武将",
      "source": "Magic.ini WISE:35; EXECUTE:66"
    },
    "wise:36": {
      "category": "增益",
      "summary": "施放武将技时，气力消耗为原来的 50%。",
      "label": "施法后气力消耗",
      "value": "50%",
      "details": [
        "减少的是集气槽的消耗，不减少技能所需的技力（MP）。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 62,
      "target": "我方武将",
      "source": "Magic.ini WISE:36; EXECUTE:62"
    },
    "wise:37": {
      "category": "增益",
      "summary": "原版提示：我方武将集气增快 50%。",
      "label": "原版集气增快提示",
      "value": "50%",
      "details": [
        "显示游戏战前提示中的增幅；它不是技力回复，也不等于施法时间固定缩短相同比例。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 51,
      "target": "我方武将",
      "source": "Magic.ini WISE:37; EXECUTE:51"
    },
    "wise:38": {
      "category": "增益",
      "summary": "我方士气增加 40 点。",
      "label": "我军士气",
      "value": "40",
      "details": [
        "士气最高为 100。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 6,
      "target": "我方全军",
      "source": "Magic.ini WISE:38; EXECUTE:6"
    },
    "wise:39": {
      "category": "削弱",
      "summary": "敌方士气下降 40 点。",
      "label": "敌军士气",
      "value": "40",
      "details": [
        "士气最低降至 0。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 3,
      "target": "敌方全军",
      "source": "Magic.ini WISE:39; EXECUTE:3"
    },
    "wise:40": {
      "category": "回复",
      "summary": "战斗中持续恢复体力，每次恢复 1 点。",
      "label": "每次回复体力",
      "value": "1 点",
      "details": [
        "回复不超过体力上限。速率档位来自原版累积器；未换算成现实秒数，战斗总回复量随持续时间变化。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 36,
      "target": "我方武将",
      "source": "Magic.ini WISE:40; EXECUTE:36"
    },
    "wise:41": {
      "category": "回复",
      "summary": "战斗中持续恢复技力，每次恢复 1 点。",
      "label": "每次回复技力",
      "value": "1 点",
      "details": [
        "回复不超过技力上限。此版本初级与中级使用相同的回复速率参数；不根据技能等级虚构额外回复量。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 39,
      "target": "我方武将",
      "source": "Magic.ini WISE:41; EXECUTE:39"
    },
    "wise:42": {
      "category": "增益",
      "summary": "技力上限增加 40%，当前技力同时增加相同点数。",
      "label": "技力上限增幅",
      "value": "40%",
      "details": [
        "增加量按原技力上限计算并向下取整，当前技力不超过增加后的上限。属于本次战斗的军师效果。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 19,
      "target": "我方武将",
      "source": "Magic.ini WISE:42; EXECUTE:19"
    },
    "wise:43": {
      "category": "增益",
      "summary": "体力上限增加 35%，当前体力同时增加相同点数。",
      "label": "体力上限增幅",
      "value": "35%",
      "details": [
        "增加量按原体力上限计算并向下取整，当前体力不超过增加后的上限。属于本次战斗的军师效果。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 16,
      "target": "我方武将",
      "source": "Magic.ini WISE:43; EXECUTE:16"
    },
    "wise:44": {
      "category": "削弱",
      "summary": "敌方士兵攻击、防御修正各降低 10。",
      "label": "敌军攻防修正",
      "value": "10",
      "details": [
        "同时下调敌方攻击判定值、上调我方攻击判定值；该数值不是每次命中的体力伤害。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 28,
      "target": "敌方士兵",
      "source": "Magic.ini WISE:44; EXECUTE:28"
    },
    "wise:45": {
      "category": "增益",
      "summary": "我方士兵防御修正增加 20。",
      "label": "士兵防御修正",
      "value": "20",
      "details": [
        "通过降低敌方士兵的攻击判定值实现，不能解释为固定伤害减免或百分比。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 25,
      "target": "我方士兵",
      "source": "Magic.ini WISE:45; EXECUTE:25"
    },
    "wise:46": {
      "category": "增益",
      "summary": "我方士兵攻击修正增加 20。",
      "label": "士兵攻击修正",
      "value": "20",
      "details": [
        "原版提示称为攻击力上升，实际参与士兵命中判定；不能解释为每次多造成相同点数的体力伤害。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 22,
      "target": "我方士兵",
      "source": "Magic.ini WISE:46; EXECUTE:22"
    },
    "wise:47": {
      "category": "增益",
      "summary": "本次战斗获得的经验增加 50%。",
      "label": "经验增幅",
      "value": "50%",
      "details": [
        "该数值是经验加成比例，不是固定增加的经验点数。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 54,
      "target": "我方武将",
      "source": "Magic.ini WISE:47; EXECUTE:54"
    },
    "wise:48": {
      "category": "削弱",
      "summary": "使敌方士兵减少 15%。",
      "label": "敌兵减少比例",
      "value": "15%",
      "details": [
        "按敌方兵数计算并向下取整；游戏提示显示本次实际逃走的人数。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 59,
      "target": "敌方士兵",
      "source": "Magic.ini WISE:48; EXECUTE:59"
    },
    "wise:49": {
      "category": "增益",
      "summary": "我方武将攻击修正增加 15。",
      "label": "武将攻击修正",
      "value": "15",
      "details": [
        "属于战斗攻击修正，不等于永久增加面板武力，也不是武将技的伤害加成百分比。"
      ],
      "tier": 2,
      "attack": null,
      "execute": 42,
      "target": "我方武将",
      "source": "Magic.ini WISE:49; EXECUTE:42"
    },
    "wise:50": {
      "category": "增益",
      "summary": "减轻我方武将疲劳，减少 3 档疲劳修正。",
      "label": "疲劳减少量",
      "value": "3",
      "details": [
        "这里的档数是疲劳修正，不是直接回复体力或技力的点数。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 14,
      "target": "我方武将",
      "source": "Magic.ini WISE:50; EXECUTE:14"
    },
    "wise:51": {
      "category": "削弱",
      "summary": "增加敌将疲劳，累加 3 档疲劳修正。",
      "label": "疲劳增加量",
      "value": "3",
      "details": [
        "这里的档数是疲劳修正，不是直接扣除体力或技力的点数。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 11,
      "target": "敌方武将",
      "source": "Magic.ini WISE:51; EXECUTE:11"
    },
    "wise:52": {
      "category": "增益",
      "summary": "原版提示：我方武将集气增快 100%。",
      "label": "原版集气增快提示",
      "value": "100%",
      "details": [
        "显示游戏战前提示中的增幅；它不是技力回复，也不等于施法时间固定缩短相同比例。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 52,
      "target": "我方武将",
      "source": "Magic.ini WISE:52; EXECUTE:52"
    },
    "wise:53": {
      "category": "削弱",
      "summary": "原版提示：敌将集气减慢 100%。",
      "label": "原版集气减慢提示",
      "value": "100%",
      "details": [
        "这是战前提示文字；此版本的速度换算还涉及状态字段，不把提示的 100% 解释为敌将完全停止集气。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 67,
      "target": "敌方武将",
      "source": "Magic.ini WISE:53; EXECUTE:67"
    },
    "wise:54": {
      "category": "控制",
      "summary": "使敌方无法退兵；带有破解埋伏效果的坐骑可使其无效。",
      "label": "主要效果",
      "value": "禁止敌方退兵",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 44,
      "target": "敌方武将",
      "source": "Magic.ini WISE:54; EXECUTE:44"
    },
    "wise:55": {
      "category": "削弱",
      "summary": "敌将忠诚度下降 25 点。",
      "label": "敌将忠诚减少",
      "value": "25",
      "details": [
        "忠诚最低降至 0；降低忠诚不等同于直接招降。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 32,
      "target": "敌方武将",
      "source": "Magic.ini WISE:55; EXECUTE:32"
    },
    "wise:56": {
      "category": "增益",
      "summary": "施放武将技时，气力消耗为原来的 25%。",
      "label": "施法后气力消耗",
      "value": "25%",
      "details": [
        "减少的是集气槽的消耗，不减少技能所需的技力（MP）。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 63,
      "target": "我方武将",
      "source": "Magic.ini WISE:56; EXECUTE:63"
    },
    "wise:57": {
      "category": "回复",
      "summary": "战斗中持续恢复体力，每次恢复 1 点。",
      "label": "每次回复体力",
      "value": "1 点",
      "details": [
        "回复不超过体力上限。速率档位来自原版累积器；未换算成现实秒数，战斗总回复量随持续时间变化。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 37,
      "target": "我方武将",
      "source": "Magic.ini WISE:57; EXECUTE:37"
    },
    "wise:58": {
      "category": "回复",
      "summary": "战斗中持续恢复技力，每次恢复 1 点。",
      "label": "每次回复技力",
      "value": "1 点",
      "details": [
        "回复不超过技力上限。此版本初级与中级使用相同的回复速率参数；不根据技能等级虚构额外回复量。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 40,
      "target": "我方武将",
      "source": "Magic.ini WISE:58; EXECUTE:40"
    },
    "wise:59": {
      "category": "控制",
      "summary": "尝试使敌将无法施放武将技；原版存在随机失败判定。",
      "label": "主要效果",
      "value": "封锁武将技",
      "details": [
        "军师策略受战前策略判定影响，生效后按本次交战状态处理。"
      ],
      "tier": 0,
      "attack": null,
      "execute": 64,
      "target": "敌方武将",
      "source": "Magic.ini WISE:59; EXECUTE:64"
    },
    "wise:60": {
      "category": "增益",
      "summary": "技力上限增加 60%，当前技力同时增加相同点数。",
      "label": "技力上限增幅",
      "value": "60%",
      "details": [
        "增加量按原技力上限计算并向下取整，当前技力不超过增加后的上限。属于本次战斗的军师效果。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 20,
      "target": "我方武将",
      "source": "Magic.ini WISE:60; EXECUTE:20"
    },
    "wise:61": {
      "category": "增益",
      "summary": "体力上限增加 50%，当前体力同时增加相同点数。",
      "label": "体力上限增幅",
      "value": "50%",
      "details": [
        "增加量按原体力上限计算并向下取整，当前体力不超过增加后的上限。属于本次战斗的军师效果。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 17,
      "target": "我方武将",
      "source": "Magic.ini WISE:61; EXECUTE:17"
    },
    "wise:62": {
      "category": "削弱",
      "summary": "敌方士兵攻击、防御修正各降低 15。",
      "label": "敌军攻防修正",
      "value": "15",
      "details": [
        "同时下调敌方攻击判定值、上调我方攻击判定值；该数值不是每次命中的体力伤害。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 29,
      "target": "敌方士兵",
      "source": "Magic.ini WISE:62; EXECUTE:29"
    },
    "wise:63": {
      "category": "增益",
      "summary": "我方士兵防御修正增加 30。",
      "label": "士兵防御修正",
      "value": "30",
      "details": [
        "通过降低敌方士兵的攻击判定值实现，不能解释为固定伤害减免或百分比。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 26,
      "target": "我方士兵",
      "source": "Magic.ini WISE:63; EXECUTE:26"
    },
    "wise:64": {
      "category": "增益",
      "summary": "我方士兵攻击修正增加 30。",
      "label": "士兵攻击修正",
      "value": "30",
      "details": [
        "原版提示称为攻击力上升，实际参与士兵命中判定；不能解释为每次多造成相同点数的体力伤害。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 23,
      "target": "我方士兵",
      "source": "Magic.ini WISE:64; EXECUTE:23"
    },
    "wise:65": {
      "category": "增益",
      "summary": "本次战斗获得的经验增加 100%。",
      "label": "经验增幅",
      "value": "100%",
      "details": [
        "该数值是经验加成比例，不是固定增加的经验点数。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 55,
      "target": "我方武将",
      "source": "Magic.ini WISE:65; EXECUTE:55"
    },
    "wise:66": {
      "category": "削弱",
      "summary": "使敌方士兵减少 25%。",
      "label": "敌兵减少比例",
      "value": "25%",
      "details": [
        "按敌方兵数计算并向下取整；游戏提示显示本次实际逃走的人数。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 60,
      "target": "敌方士兵",
      "source": "Magic.ini WISE:66; EXECUTE:60"
    },
    "wise:67": {
      "category": "增益",
      "summary": "我方武将攻击修正增加 20。",
      "label": "武将攻击修正",
      "value": "20",
      "details": [
        "属于战斗攻击修正，不等于永久增加面板武力，也不是武将技的伤害加成百分比。"
      ],
      "tier": 3,
      "attack": null,
      "execute": 43,
      "target": "我方武将",
      "source": "Magic.ini WISE:67; EXECUTE:43"
    }
  }
}
